Storyboarding and Ideation
Analyzing the Story
In order to base a TV show (or at least the opening title) off of the story, an analysis was performed in order to obtain certain details that should be included in the scene. This included excerpts of text and quotes that added to the overall atmosphere and setting of the story. Storyboards were then made, detailing specific points and potential shots in the sequence.
Blocking out Scene
Putting storyboards into 3D
Once the storyboards were made, an untextured scene was made setting the mood and general atmosphere of the shot. Matching the camera shots to the storyboards, the images were then tied to music to make an animatic.
Modelling and Texturing
Bringing the scene to life
Once modelled, the scene was spiced up with some custom-made 3D assets. Texturing was done with primarily matte materials to convey that the residence was rusty and worn-down from decades of desert dust. The scene itself was dimly lit, bathing the room with a soft orange glow. In addition, curtain simulations were done to give an illusion of soft wind blowing in.
Rendering and Titles
Rendering Process
After adding volumetrics and lighting, the render times took upwards of 2 minutes per frame. Not that bad individually, but when a project deadline is looming on the horizon, every second shaved off the frame counts. I used Octane render's AI Denoiser function in order to dramatically speed up the rendering times, at the cost of a mild inconsistency between frames.
With AI Denoiser (faster, too!)
Titles
Lastly, title effects were added to give the intro scene its final look. Using the Turbulent Displace feature in After Effects, the text was made to look as if it were sand grains being blown away by the wind as well.
Project Context
Motion Design, 3D Design
Client
Matthew Mulder
DESIGN 370: Intro to Motion Design
Duration
2 weeks
Programs used
Cinema 4D, Octane Render, Photoshop, Premiere Pro, After Effects, Houdini